Business Card Mockup

Keepin it Real

I took a pre-modeled and rigged, 3D model, and posed it .... then, I gave it some pop in AE.

iPatch

I modeled and rendered the geometry in Maya, with some help from HDR Light Studio. The final comp was assembled in Photoshop.

The Original G

The "O" and "G" were modeled in Maya, rendered using Maxwell, and composited in After Effects ...

New Hope for D

Made using Maya, ZBrush, Vue, World Machine and Photoshop. The Daily Alphabet letter D ... representing destruction, before renewal.

Downward Dog Fork

Yoga classes at noon ?!! Let's do it ... downward dog fork. Maya and Photoshop.

The Five Elements

A stab at the 5 elements ... air, water, fire, earth and space/ether. I know ... it doesn't look real, but I wasn't going for realness ... think of a dreamscape. I used SpeedTree, RealFlow, Z-Brush, Maya and AE.

Flying Paper

Created in Autodesk Maya.

Tangled Intro

This was meant to be the intro for one of my videos when it was played at the Polaris Dance Theatre show, Tangled. The elements were created in Autodesk Maya and then composited in After Effects.

Chessboard

This is an admittedly short shot, that will hopefully, eventually be one small part of a bigger picture. The scenery in the background, other than the clouds, which are in an image sequence, is a composite of still images (if you don't believe me, just watch the bush, which should be moving). I modeled, textured and rendered the chess pieces in Maya, and composited everything in After Effects.

Moulded Skull

I was experimenting with sculpting and painting in ZBrush.

Open Doors

The light at the end of the dark tunnel ... new doorways ... new opportunities. Modeled and rendered in Maya, and then altered in Photoshop.

"Those who live in the past limit their future."

Battlestar 3D

A variation on the previous Battlestar Galactica image, involving true 3D rendered text and volumetric light. Made in Maya.

Clock Model

A small, unfinished piece of another work in progress. Autodesk Maya.

Cone Model

A construction cone I modeled, in Maya, as part of another project I've been playing with.

SoulPlay Ashtray

This image was based off an ashtray I aquired in Holland.
I'm fairly happy with the results, though the caustics could admittedly use some work. Autodesk Maya.

Alexis Logo

I played with textures, lighting and bump-maps (Z-Brush and Autodesk Maya) in order to make the Alexis Foods logo 3-dimensional.